Npc kill: Difference between revisions
Jump to navigation
Jump to search
Note:The game must be in Developer mode for this command to work properly.
Note:Some NPCs ignore this command, for example npc_sniper and npc_helicopter.
Workaround:Use
Gameplayer (talk | contribs) No edit summary |
Gameplayer (talk | contribs) No edit summary |
||
Line 3: | Line 3: | ||
This command flags the NPC with a note to kill itself, so if AI is not running (due to the [[ai_disable]] command), the command will be ignored. | This command flags the NPC with a note to kill itself, so if AI is not running (due to the [[ai_disable]] command), the command will be ignored. | ||
{{ | {{devreq}} | ||
{{note|Some NPCs ignore this command, for example [[npc_sniper]] and [[npc_helicopter]]. {{workaround|Use <code>ent_fire <name> sethealth 0</code> to kill them.}}}} | {{note|Some NPCs ignore this command, for example [[npc_sniper]] and [[npc_helicopter]]. {{workaround|Use <code>ent_fire <name> sethealth 0</code> to kill them.}}}} | ||
==Usage== | ==Usage== |
Revision as of 00:59, 28 August 2024
npc_kill
is a console command available in all Source games.
The
npc_kill
console command is a debugging tool that kills NPCs. The command kills NPCs by dealing enough damage to kill them, so the "OnDamaged" and "OnDeath" outputs will be fired.
This command flags the NPC with a note to kill itself, so if AI is not running (due to the ai_disable command), the command will be ignored.



ent_fire <name> sethealth 0
to kill them.Usage
npc_kill
- This will kill the NPC under your crosshair, if any.
npc_kill <entity index>
- This will kill the NPC matching the specified entity index, if any.
npc_kill <name>
- This will kill all NPCs whose classnames match the specified name, or whose targetnames match the specified name.
npc_kill *
- This will kill all NPCs in the map.