Template:I BaseEntity (Source 2): Difference between revisions
		
		
		
		
		
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|  (Add a template for Source 2 Inputs shared across entities, since the Source 1 template is too cluttered to even see what is going on. This is to fix Source 2 entities still using "I Targetname" and "I Parentname" deprecated templates) | Gameplayer (talk | contribs)  m (Moved template to category Input templates) | ||
| Line 4: | Line 4: | ||
| Currently script functions are still present in {{cs2|4}} and the respective .fgd files, despite the majority of the VScript system being disabled in the game. | Currently script functions are still present in {{cs2|4}} and the respective .fgd files, despite the majority of the VScript system being disabled in the game. | ||
| [[Category: | [[Category:Input Templates|BaseEntity]] | ||
| ---- | ---- | ||
| </noinclude><!-- | </noinclude><!-- | ||
Revision as of 05:22, 26 August 2024
This template is a holder for inputs that are assigned to all entities in Source 2 games.
Currently script functions are still present in  Counter-Strike 2 and the respective .fgd files, despite the majority of the VScript system being disabled in the game.
 Counter-Strike 2 and the respective .fgd files, despite the majority of the VScript system being disabled in the game.
Base:
- RunScriptFile
- Load and execute a script file.
- RunScriptCode
- Execute a fragment of script code.
- CallScriptFunction
- Call a script function.
- CallPrivateScriptFunction
- Calls a script function from this entity's private script scope.
- CallGlobalScriptFunction
- Calls a script function in the global script scope.
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput
- Adds an entity I/O connection to this entity. Parameter format: OutputName→TargetName→InputName→Parameter→Delay→MaxRefires
- FireUser1 to FireUser4
- Fires the respectiveOnUseroutputs; see User Inputs and Outputs.