Hammer Go To Brush Dialog: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(more info)
m (Added shortcut key stroke, I dont know the generic way to reach this dialog through menus, if someone does please add that too.)
Line 8: Line 8:
  Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99
  Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99


To find the invalid brush in your map, you'd just bring up the Go To Brush dialog and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.
To find the invalid brush in your map, you'd just bring up the Go To Brush dialog (press '''CTRL+SHIFT+G''')and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.


It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]].
It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]].

Revision as of 12:24, 16 September 2006

Hammer gotobrushdialog.jpg

When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.

For example:

Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99

To find the invalid brush in your map, you'd just bring up the Go To Brush dialog (press CTRL+SHIFT+G)and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.

It is also possible to find invalid brushes using the Check for Problems dialog.