User:PiMuRho: Difference between revisions
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Lead designer, mapper and modeller on an unannounced project | |||
[http://www.dirigible-games.com/diary My Development Diary] | |||
Making a game as a near-solo effort is a nightmarish amount of work - trust me on this. | |||
Level designer for [zombie_master|Zombie Master] | |||
I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. | |||
Of course, a visual system like UE3's [http://www.unrealtechnology.com/html/technology/ue30.shtml UnrealKismet] would help immeasurably |
Revision as of 03:20, 16 September 2006
Lead designer, mapper and modeller on an unannounced project My Development Diary
Making a game as a near-solo effort is a nightmarish amount of work - trust me on this.
Level designer for [zombie_master|Zombie Master]
I love entity I/O. There's nothing better than successfully pulling off a particularly complex system. Of course, a visual system like UE3's UnrealKismet would help immeasurably