Counter-Strike 2 Workshop Tools/BreakableWindows: Difference between revisions
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Note:This tutorial assumes a basic familiarity with ModelDoc usage as established by the earlier tutorials.
Bug:func_breakable does not spawn gibs on break in
Counter-Strike 2. It's recommended to use prop_dynamic instead [todo tested in ?]
Note:Windows should be in rectangular form for procedural shattered glass model.
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[[File:Unbroken glass overview.png]] | [[File:Unbroken glass overview.png]] | ||
* Add BreakPieceExternal with collision group set to "Debris", "Essential Piece" and "Force Motion Disabled" ticked, and "Health override" set to 1, after broken model is done, reference it here. Set desired fade time | * Add BreakPieceExternal with collision group set to "Debris", "Essential Piece" and "Force Motion Disabled" ticked, and "Health override" set to 1, after broken model is done, reference it here. Set desired fade time | ||
[[File:Unbrokenwindow breakpiece.png]] | |||
* Add PhysicsHullFromRenderer | * Add PhysicsHullFromRenderer | ||
[[File:Breakableglass physhullrenderere.png]] | [[File:Breakableglass physhullrenderere.png]] | ||
== Broken glass model setup == | == Broken glass model setup == | ||
{{Note|Windows should be in rectangular form for procedural shattered glass model.}} | {{Note|Windows should be in rectangular form for procedural shattered glass model.}} |
Revision as of 07:35, 21 August 2024
Todo: polish it out, add information.



Creating unbroken glass model
- Unbroken glass setup overview
- Add BreakPieceExternal with collision group set to "Debris", "Essential Piece" and "Force Motion Disabled" ticked, and "Health override" set to 1, after broken model is done, reference it here. Set desired fade time
- Add PhysicsHullFromRenderer
Broken glass model setup

Glass material setup
info by marnamai