Counter-Strike 2 Workshop Tools/BreakableWindows: Difference between revisions
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Note:This tutorial assumes a basic familiarity with ModelDoc usage as established by the earlier tutorials.
Bug:func_breakable does not spawn gibs on break in
Counter-Strike 2. It's recommended to use prop_dynamic instead [todo tested in ?]
Note:Windows should be in rectangular form for procedural shattered glass model.
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{{note|This tutorial assumes a basic familiarity with [[ModelDoc]] usage as established by the earlier tutorials.}} | {{note|This tutorial assumes a basic familiarity with [[ModelDoc]] usage as established by the earlier tutorials.}} | ||
{{Bug|func_breakable does not spawn gibs on break in | {{Bug|func_breakable does not spawn gibs on break in {{cs2|4}}. It's recommended to use prop_dynamic instead}} | ||
== Creating unbroken glass model == | == Creating unbroken glass model == | ||
*Unbroken glass setup overview | *Unbroken glass setup overview |
Revision as of 07:27, 21 August 2024
Todo: add explanation.



Creating unbroken glass model
- Unbroken glass setup overview
- Add BreakPieceExternal with collision group set to "Debris", "Essential Piece" and "Force Motion Disabled" ticked, and "Health override" set to 1, after broken model is done, reference it here. Set desired fade time
Broken glass model setup

Glass material setup
info by marnamai