Archer proxy: Difference between revisions
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m (Testing if it fixes the bug in the category.) |
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{{this is a|point entity|game=Team Fortress 2|name=archer_proxy}} | |||
{{code class|CTFArcherProxy|archer_proxy.cpp}} | {{code class|CTFArcherProxy|archer_proxy.cpp}} | ||
Revision as of 08:26, 15 August 2024
archer_proxy is a point entity available in
Team Fortress 2.
Entity description
archer_proxy fires arrows in a similar way to Mann Vs. Machine archer bots. archer_proxy will do the following actions upon creation:
- Enter the
HIDDENstate where it does nothing forRandomFloat(0.1, 1) * tf_archer_proxy_fire_rateticks and doesn't show its model. - Enters an
EMERGEstate and shows its model, but still does nothing for one second. - Enters the
AIM_AND_FIREstate where it picks targets visible from its sight (both RED and BLU players/bots) and fire arrows at them every second. - If it has no targets to shoot, it will hide its model and enter the
HIDEstate until it finds targets to shoot, after which it will go back to theAIM_AND_FIREstate.
Keyvalues
Inputs
Outputs
- KilledNPC !FGD
- Output sent when it kills a player or bot.