Talk:Postal III: Difference between revisions
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== Physx cloth models == | |||
The models contained in models/cloth CAN have physx physics applied(this is not "dubious"). They must be placed as p3_prop_cloth and not p3_prop_physx. I have uploaded a video demonstrating this here https://www.youtube.com/watch?v=EIIhAkWdq_I and if you'd like I can provide the bsp and vmf of this map (obtained from the 2009 xbox build). This particular video was recorded on a pre-Zoom build of the game(ActControl DRM) with physx enabled. Disabling Physx causes odd results where the cloth models vibrate but do not interact with the Postal Dude as they do in the previous example. An example of the cloth models without physx being enabled can be seen here https://www.youtube.com/watch?v=fh3FzrHASf0 and shows that physx is used for these to some extent since they act differently with and without Physx enabled. |
Revision as of 20:42, 9 August 2024

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Physx cloth models
The models contained in models/cloth CAN have physx physics applied(this is not "dubious"). They must be placed as p3_prop_cloth and not p3_prop_physx. I have uploaded a video demonstrating this here https://www.youtube.com/watch?v=EIIhAkWdq_I and if you'd like I can provide the bsp and vmf of this map (obtained from the 2009 xbox build). This particular video was recorded on a pre-Zoom build of the game(ActControl DRM) with physx enabled. Disabling Physx causes odd results where the cloth models vibrate but do not interact with the Postal Dude as they do in the previous example. An example of the cloth models without physx being enabled can be seen here https://www.youtube.com/watch?v=fh3FzrHASf0 and shows that physx is used for these to some extent since they act differently with and without Physx enabled.