$nodecal: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{subpage|[[Material map compile flags]]}}
{{code|$nodecal}} is a shader parameter for textures in Source games.
{{code|$nodecal}} is a shader parameter for textures in Source games.


Line 6: Line 5:
This is useful for materials that use [[$translucent]]{{why}}.
This is useful for materials that use [[$translucent]]{{why}}.


{{modernImportant|This is a [[material map compile flag]] when used on materials designed for [[brushes]] and [[displacements]], being written to the [[BSP (Source)|BSP]] as {{code|[[BSP flags (Source)|SURF_NODECALS]]}}.<br>It is a regular parameter when used on materials designed for [[models]].}}
[[Category:Shader parameters|n]]
[[Category:Shader parameters|n]]

Revision as of 11:00, 5 August 2024

$nodecal is a shader parameter for textures in Source games.

$nodecal 1 will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.

This is useful for materials that use $translucent[Why?].