$nodecal: Difference between revisions
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{{code|$nodecal}} is a shader parameter for textures in Source games. | {{code|$nodecal}} is a shader parameter for textures in Source games. | ||
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This is useful for materials that use [[$translucent]]{{why}}. | This is useful for materials that use [[$translucent]]{{why}}. | ||
[[Category:Shader parameters|n]] | [[Category:Shader parameters|n]] | ||
Revision as of 11:00, 5 August 2024
$nodecal is a shader parameter for textures in Source games.
$nodecal 1 will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for materials that use $translucent[Why?].