CompileSlime: Difference between revisions

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(Created page with "{{Dead end}} {{stub}} Compiles the texture as a slime texture. In most games, the differences between slime and water are purely cosmetic, and a separate trigger_hur...")
 
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{{subpage|[[Material map compile flags]]}}
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Revision as of 14:14, 3 August 2024

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Stub

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Compiles the texture as a slime texture. In most games, the differences between slime and water are purely cosmetic, and a separate trigger_hurt will be necessary to cause slime to do the expected damage.

Example:

UnlitGeneric
{
$basetexture "liquids/custom_slime"
$bottommaterial "liquids/custom_slime"
%compileslime 1
$nocull 1
}