CompileSlime: Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{Dead end}} {{stub}} Compiles the texture as a slime texture. In most games, the differences between slime and water are purely cosmetic, and a separate trigger_hur...") |
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{{subpage|[[Material map compile flags]]}} | |||
{{Dead end}} | {{Dead end}} | ||
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Revision as of 14:14, 3 August 2024

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Compiles the texture as a slime texture. In most games, the differences between slime and water are purely cosmetic, and a separate trigger_hurt will be necessary to cause slime to do the expected damage.
Example:
UnlitGeneric { $basetexture "liquids/custom_slime" $bottommaterial "liquids/custom_slime" %compileslime 1 $nocull 1 }