Func guntarget: Difference between revisions
Jump to navigation
Jump to search

(-added class hierarchy, cleanup) |
No edit summary |
||
Line 3: | Line 3: | ||
{{tabs|Func guntarget|goldsrc=1|source=1|main=source}} | {{tabs|Func guntarget|goldsrc=1|source=1|main=source}} | ||
{{this is a|brush entity|name=func_guntarget}} | {{this is a|brush entity|name=func_guntarget}} | ||
It is a moving target that moves along a path of {{ent|path_track}}s. It can be shot and killed. | It is a moving target that moves along a path of {{ent|path_track}}s. It can be shot and killed. | ||
__NOTOC__ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Line 21: | Line 18: | ||
== Outputs == | == Outputs == | ||
{{IO|OnDeath|Fires when the target is killed. {{activator|killer}}}} | {{IO|OnDeath|Fires when the target is killed. {{activator|killer}}}} | ||
== See Also == | |||
* {{ent|path_track}} |
Revision as of 14:05, 30 July 2024


![]() |
---|
CGunTarget |
![]() |
func_guntarget
is a brush entity available in all Source games.
It is a moving target that moves along a path of path_tracks. It can be shot and killed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Speed (units per second) (speed) <integer>
- The speed at which the target moves along its path.
- First stop target (target) <targetname>
- The name of the first path_track entity in the path that this target should follow.
- Damage to Take (health) <integer>
- The amount of damage taken before this target is killed.
Inputs
- Start
- Start the target moving.
- Stop
- Stop the target from moving.
- Toggle
- Toggle the target between moving and stopped.
Outputs
- OnDeath
- Fires when the target is killed. (!activator is the killer)