$collapsebones: Difference between revisions
		
		
		
		
		
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Tip:When building an animation only .mdl or a vertex-only .mdl, you'll want to do this before you create the $definebone, then remove this command.
		
	
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{{this is a|QC command|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.    | {{this is a|QC command|name=$collapsebones}} It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent.    | ||
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[[Category:QC Commands|collapsebones]]__NOTOC__  | == See also ==  | ||
* [[$definebone]]  | |||
* [[$alwayscollapse]]  | |||
[[Category:QC Commands|collapsebones]]  | |||
__NOTOC__  | |||
Revision as of 16:43, 14 July 2024
$collapsebones  is a   QC command  available in all 
 Source games. It removes all bones that aren't connected to vertices, attachment points, ik rules, or don't animate. Vertices or attachment points that are connected to a collapsed bone are reconnected to the bones parent. 
Syntax
$collapsebones
See also