$sectionframes: Difference between revisions
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{{this is a|QC command|name=$sectionframes}} It causes all the animations that are longer than <code><min frame count></code> to be cut into <code><frame count></code> sections, stored in separate data blocks. This helps with cache access, especially when used with <code>[[ANI|.ani]]</code> files. | |||
This defaults to ''$sectionframes 30 120'' if unspecified in the QC file. | This defaults to ''$sectionframes 30 120'' if unspecified in the QC file. | ||
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$sectionframes <frame count> <min frame count> | $sectionframes <frame count> <min frame count> | ||
== See also == | |||
* [[$animblocksize]] | |||
* [[$bonesaveframe]] | |||
__NOTOC__ | __NOTOC__ | ||
[[Category:QC Commands|sectionframes]] | [[Category:QC Commands|sectionframes]] |
Revision as of 16:36, 14 July 2024


$sectionframes
is a QC command available in all Source games. It causes all the animations that are longer than
<min frame count>
to be cut into <frame count>
sections, stored in separate data blocks. This helps with cache access, especially when used with .ani
files.
This defaults to $sectionframes 30 120 if unspecified in the QC file.
Syntax
$sectionframes <frame count> <min frame count>