Talk:Menu Background Map: Difference between revisions

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(Do background maps support/need hdr?)
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Can a 3d baxkground support HDR or is it useless to compile the map with hdr?
Can a 3d baxkground support HDR or is it useless to compile the map with hdr?
:I see no reason why background maps don't support HDR... Also, think about Lost Coast.. nope... It works? --[[User:Dutchmega|dutchmega]] 15:40, 1 Sep 2006 (PDT)

Revision as of 15:40, 1 September 2006

It is also necessary to create background materials for your menu background .BSP. This is the image that is shown when you first launch the game, but before the background .BSP has finished loading. In Half-Life 2, this was a blurred screenshot of the background map (when recreating this, use a 30px Gaussian Blur filter). (Menu Background Map#Menu Background Material)

30px? Applied to a 512x512 image? Me thinks not. 3.0 seems more plausible. Or perhaps 30px applied to a 1600x1200 image before it's shrunk. Can anyone verify one way or the other? --Giles 03:57, 21 May 2006 (PDT)

30px on 1280x1024 before shrinking, to be precise. Adding the effect before resizing leads to a better-quality image. --TomEdwards 08:25, 21 May 2006 (PDT)

Can a 3d baxkground support HDR or is it useless to compile the map with hdr?

I see no reason why background maps don't support HDR... Also, think about Lost Coast.. nope... It works? --dutchmega 15:40, 1 Sep 2006 (PDT)