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Func guntarget: Difference between revisions

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(badly moved multipage)
(-added class hierarchy, cleanup)
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{{LanguageBar}}
{{LanguageBar}}
{{CD|CGunTarget|file1=guntarget.cpp}}
{{tabs|Func guntarget|goldsrc=1|source=1|main=source}}
{{tabs|Func guntarget|goldsrc=1|source=1|main=source}}
{{this is a|brush entity|name=func_guntarget}}
{{this is a|brush entity|name=func_guntarget}}
{{code class|CGunTarget|guntarget.cpp}}
<noinclude></noinclude>


==Entity Description==
==Entity Description==
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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Speed (units per second)|intn=speed|integer|The speed at which the target moves along its path.}}
{{KV|Speed (units per second)|intn=speed|integer|The speed at which the target moves along its path.}}
{{KV|First stop target|intn=target|target_destination|The name of the first path_track entity in the path that this target should follow.}}
{{KV|First stop target|intn=target|target_destination|The name of the first path_track entity in the path that this target should follow.}}
{{KV|Damage to Take|intn=health|integer|The amount of damage taken before this target is killed.}}
{{KV|Damage to Take|intn=health|integer|The amount of damage taken before this target is killed.}}
{{KV BaseEntity|brush=1}}
{{KV visiblebrush}}


== Inputs ==
== Inputs ==
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{{IO|Stop|Stop the target from moving.}}
{{IO|Stop|Stop the target from moving.}}
{{IO|Toggle|Toggle the target between moving and stopped.}}
{{IO|Toggle|Toggle the target between moving and stopped.}}
{{I visiblebrush|portal2=1}}


== Outputs ==
== Outputs ==
{{IO|OnDeath|Fires when the target is killed. {{activator|killer}}}}
{{IO|OnDeath|Fires when the target is killed. {{activator|killer}}}}
{{O Targetname}}

Revision as of 05:46, 14 July 2024

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C++ Class hierarchy
CGunTarget
CBaseToggle
CBaseEntity
C++ guntarget.cpp

func_guntarget is a brush entity available in all Source Source games.

Entity Description

It is a moving target that moves along a path of path_tracks. It can be shot and killed. Template:Brushmodel

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Speed (units per second) (speed) <integer>
The speed at which the target moves along its path.
First stop target (target) <targetname>
The name of the first path_track entity in the path that this target should follow.
Damage to Take (health) <integer>
The amount of damage taken before this target is killed.

Inputs

Start
Start the target moving.
Stop
Stop the target from moving.
Toggle
Toggle the target between moving and stopped.

Outputs

OnDeath
Fires when the target is killed. (!activator is the killer)