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Tf logic minigames: Difference between revisions

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(badly moved multipage)
(added class hierarchy, cleanup)
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{{LanguageBar}}
{{LanguageBar}}
 
{{CD|CTFMinigameLogic|tf_logic_halloween_2014.cpp}}
{{this is a|point entity|name=tf_logic_minigames|engine=Source|game=Team Fortress 2|nocat=1}}
{{this is a|point entity|name=tf_logic_minigames|engine=Source|game=Team Fortress 2|nocat=1}}
{{code class|CTFMinigameLogic|tf_logic_halloween_2014.cpp}}


==Entity Description==
==Entity Description==
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:Halloween 2014 Soccer Minigame = 3
:Halloween 2014 Soccer Minigame = 3
This entity has an advantaged team mechanic for the kart minigame, where if a team loses, then all players on that time will get 66 damage added onto their kart in the next round.
This entity has an advantaged team mechanic for the kart minigame, where if a team loses, then all players on that time will get 66 damage added onto their kart in the next round.
==Keyvalues==
==Keyvalues==
{{KV BaseEntity}}
{{KV Targetname}}


==Inputs==
==Inputs==
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{{IO|TeleportToRandomMinigame|Teleports players to a random minigame.}}
{{IO|TeleportToRandomMinigame|Teleports players to a random minigame.}}
{{IO|ReturnFromMinigame|Forces all players to respawn and ends the minigame.}}
{{IO|ReturnFromMinigame|Forces all players to respawn and ends the minigame.}}
{{I BaseEntity}}


==Outputs==
[[Category:Non-internal entities]]
{{O BaseEntity}}[[Category:Non-internal entities]][[Category:Team Fortress 2 Entities]][[Category:Point Entities]][[Category:Entities]]
[[Category:Team Fortress 2 Entities]]
[[Category:Point Entities]]
[[Category:Entities]]

Revision as of 12:27, 12 July 2024

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C++ Class hierarchy
CTFMinigameLogic
CBaseEntity

tf_logic_minigames is a point entity available in Team Fortress 2 Team Fortress 2.

Entity Description

This entity handles minigame logic of three minigames:

Generic Minigame = 0
Halloween 2014 Minigame Collection = 1
Halloween 2014 Minigame Platforms = 2
Halloween 2014 Soccer Minigame = 3

This entity has an advantaged team mechanic for the kart minigame, where if a team loses, then all players on that time will get 66 damage added onto their kart in the next round.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TeleportToMinigame <integerRedirectInput/integer>
Teleports all players to specified minigame.
SetAdvantageTeam <stringRedirectInput/string>
Sets which team has an advantage.
TeleportToRandomMinigame
Teleports players to a random minigame.
ReturnFromMinigame
Forces all players to respawn and ends the minigame.