User talk:Bigfootmech: Difference between revisions

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PS: I type fast so I gt letter skips here like this and it RALLY PISSES ME OFFEe... Next time I type on this site im using otepad, cnpn
PS: I type fast so I gt letter skips here like this and it RALLY PISSES ME OFFEe... Next time I type on this site im using otepad, cnpn
I posted this in my here, and in Blue Shift2 Talk

Revision as of 05:48, 30 August 2006

Another guy with my userpage... Though, feel free to steal :P --dutchmega 10:22, 29 Aug 2006 (PDT) Thx for the page dude, helped alot :)

BS2 Modelling

--Gman003 17:31, 29 Aug 2006 (PDT)

My personal policy is to take dedicated but not necessarily experienced people and make them into skilled mod team members. But, if I just took on anyone with HL2, the mod would come apart in minutes. So, a simple test weeds out wannabes.

Your test is to model a tank. The resolution doesn't have to be amazing, but it should withstand basic inspection during gameplay. Texturing it is optional.

--Gman003 17:31, 29 Aug 2006 (PDT)

Tank

Ok, well that's not a problem, Ive already made 2 tanks, and 1 of them has animatios and evrithing and can be played in arcrft 3, but again Lw poly and the construction is from a tutorial, do you want to give me a more specific tank, eg pics or sumtin... btw, I'm still a noob for valve so: I'm still trying to get Softimage XSI Mod to convert 3ds Max to Mdl for Steam. After that I need tocheck its workin and evrithing, but I'm still havin trouble wid Steam: I don't hav the program to compile the stuff, but I do have Bloodsed Dev C++.

Again, giv u wat i made in [wat format] - I still have to check [compatability] (I tried using foundation, but it bugged up the model) of allthe things cos The Softimage XSI Mod is to hard start learning wen I kno max.

And [New? Made? Picture?] Eg: You give me to work on to prove I didn't tak the tank of somwer else, or I can give you a tank that I already made. I have time,so not any problem for me till like 5th september, then I start school, but I will definately have time for mods, but not 24 hours, actually I'll only have like 7 hours a day maximum.

Texture I only have been working with a "warcraft 3" base texture, but I can still use Photoshop

and, how do I check if everything transferred eg: animation, texture, and model correctly to an Mdl? - Ill try get a max plugin

Again, contact here, or email bigfootmech@gmail.com

PS: I type fast so I gt letter skips here like this and it RALLY PISSES ME OFFEe... Next time I type on this site im using otepad, cnpn

I posted this in my here, and in Blue Shift2 Talk