Npc antlion: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(added picture, removed "entity name" since its kind of redundant) |
m (→Keyvalues) |
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* '''startburrowed''' | * '''startburrowed''' | ||
: | : {{boolean}} | ||
* '''radius''' | * '''radius''' | ||
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* '''ignorebugbait''' | * '''ignorebugbait''' | ||
: | : {{boolean}} | ||
==Flags== | ==Flags== |
Revision as of 22:09, 11 July 2005
Entity Description
Antlions can burrow, jump, and fly. The player can command up to 4 antlions at a time, provided that the correct env_global variable is set and weapon_bugbait is equipped. Their most common role in level design is that of cannon fodder.

Keyvalues
- startburrowed
- <boolean>
- radius
- <integer> Alert Radius
- eludedist
- <integer> Distance until eluded - Only available when Burrow When Eluded is flagged"
- ignorebugbait
- <boolean>
Flags
- 65536 : Burrow when eluded
- 131072 : Use Ground Checks
Inputs
- Unburrow
- Unburrow from the ground
- Burrow
- Burrow into the ground
- FightToPosition <string>
- Fight to position
- EnableJump
- Allow non-navigational jumping
- DisableJump
- Disallow non-navigational jumping
- IgnoreBugbait
- Ignore bugbait
- HearBugbait
- Hear bugbait
Outputs
- OnReachedFightGoal
- Fires when the antlion reaches his specified fight-to location