Ai goal follow: Difference between revisions

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{{wrongtitle|title=ai_goal_follow}}
{{wrongtitle|title=ai_goal_follow}}
==Entity Description==
'''Entity Name:''' ai_goal_follow


Makes the target NPCs follow another object or the player at a configurable distance.
Makes the target NPCs follow another object or the player at a configurable distance.


==Keyvalues==
==Keyvalues==
* [[Targetname]]
* {{kv targetname}}
* '''actor'''
* '''actor'''
* <target_name_or_class> The name of the NPCs that will be following.
* <target_name_or_class> The name of the NPCs that will be following.
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==Inputs==
==Inputs==
* [[Targetname]]
* {{i targetname}}
* '''Activate'''
* '''Activate'''
: Begin the follow behavior
: Begin the follow behavior
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==Outputs==
==Outputs==
* [[Targetname]]
* {{o targetname}}


==Limitations and bugs==
==Limitations and bugs==

Revision as of 21:08, 9 July 2005

Template:Wrongtitle

Entity Description

Entity Name: ai_goal_follow

Makes the target NPCs follow another object or the player at a configurable distance.

Keyvalues

<string> The name of the entity that the NPCs should follow.
  • If this value is blank, NPCs will follow the player if they are friendly towards him
  • SearchType
<choices>
  • Entity Name
  • Classname
  • StartActive
<boolean>
  • MaximumState
<choices> The maximum state for NPCs to continue following.
  • Idle
  • Alert
  • Combat
  • Formation
<choices> How close to the target the NPCs should follow.
  • Close circle
  • Wide circle
  • Medium circle

Inputs

Begin the follow behavior
  • Deactivate
Cease the following behaviour

Outputs

Limitations and bugs

  • NPCs do not intelligently follow their target. They will instead walk or run depending on distance directly towards it.
  • If NPCs are following another NPC and that NPC needs to get past them, they will not move out of the way and the leading NPC will eventually give up.
  • Keyvalues cannot be changed once the map has been compiled.