Npc bullsquid (Half-Life 2): Difference between revisions
Jump to navigation
Jump to search
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
No edit summary |
|||
Line 22: | Line 22: | ||
==Dedicated Console variables== | ==Dedicated Console variables== | ||
* '''sk_bullsquid_health''' | * '''sk_bullsquid_health''' | ||
:<integer> Bullsquid spawn health | |||
* '''sk_bullsquid_dmg_bite''' | * '''sk_bullsquid_dmg_bite''' | ||
:<integer> Bullsquid bite damage | |||
* '''sk_bullsquid_dmg_whip''' | * '''sk_bullsquid_dmg_whip''' | ||
:<integer> Maximum health an enemy has for bullsquid to attempt a tailwhip | |||
==Keyvalues== | ==Keyvalues== | ||
*{{kv basenpc}} | *{{kv basenpc}} |
Revision as of 18:23, 18 April 2006
Entity Description
Although there is no bullsquid model provided in Half-Life 2, the npc_bullsquid entity is fully supported in code.

Missing Models
- models/bullsquid.mdl
- models/spitball_large.mdl
- models/spitball_medium.mdl
- models/spitball_small.mdl
Missing Sounds
- NPC_Bullsquid.Idle
- NPC_Bullsquid.Pain
- NPC_Bullsquid.Death
- NPC_Bullsquid.Attack1
- NPC_Bullsquid.Growl
- NPC_Bullsquid.TailWhip
- GrenadeSpit.Acid
- GrenadeSpit.Hit
Dedicated Console variables
- sk_bullsquid_health
- <integer> Bullsquid spawn health
- sk_bullsquid_dmg_bite
- <integer> Bullsquid bite damage
- sk_bullsquid_dmg_whip
- <integer> Maximum health an enemy has for bullsquid to attempt a tailwhip