Npc bullsquid (Half-Life 2): Difference between revisions

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==Dedicated Console variables==
==Dedicated Console variables==
* '''sk_bullsquid_health'''
* '''sk_bullsquid_health'''
:<integer> Bullsquid spawn health
* '''sk_bullsquid_dmg_bite'''
* '''sk_bullsquid_dmg_bite'''
:<integer> Bullsquid bite damage
* '''sk_bullsquid_dmg_whip'''
* '''sk_bullsquid_dmg_whip'''
:<integer> Maximum health an enemy has for bullsquid to attempt a tailwhip
==Keyvalues==
==Keyvalues==
*{{kv basenpc}}
*{{kv basenpc}}

Revision as of 18:23, 18 April 2006

Template:Wrongtitle

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Entity Description

Although there is no bullsquid model provided in Half-Life 2, the npc_bullsquid entity is fully supported in code.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Missing Models

  • models/bullsquid.mdl
  • models/spitball_large.mdl
  • models/spitball_medium.mdl
  • models/spitball_small.mdl

Missing Sounds

  • NPC_Bullsquid.Idle
  • NPC_Bullsquid.Pain
  • NPC_Bullsquid.Death
  • NPC_Bullsquid.Attack1
  • NPC_Bullsquid.Growl
  • NPC_Bullsquid.TailWhip
  • GrenadeSpit.Acid
  • GrenadeSpit.Hit

Dedicated Console variables

  • sk_bullsquid_health
<integer> Bullsquid spawn health
  • sk_bullsquid_dmg_bite
<integer> Bullsquid bite damage
  • sk_bullsquid_dmg_whip
<integer> Maximum health an enemy has for bullsquid to attempt a tailwhip

Keyvalues

Flags

Inputs

Outputs