Template:Archived page history/VMT: Difference between revisions

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Valve Material.
[[category:Glossary]]
 
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.
 
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''See also''


A file, associated with a [[VTF]], that contains the advanced properties of the texture.
[[Creating Materials]]


[[category:Glossary]]
[[Shader Types and Parameters]]

Revision as of 17:36, 11 July 2005


VMT, short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one VTF, which is a texture that can define colors, refraction, surface normals, etc.


See also

Creating Materials

Shader Types and Parameters