Npc barnacle: Difference between revisions
		
		
		
		
		
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Note:There should always be a way to get past a barnacle without killing it, unless it is part of a puzzle. Most players will rarely get caught by barnacles, if at all; however, don't force the player to get caught!
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
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[[Image:Barnacle.jpg|frame|right|Barnacle]]  | [[Image:Barnacle.jpg|frame|right|Barnacle]]  | ||
Stationary ceiling mounted 'fishing' monster. They were originally devised in [[Half-Life]] as a simple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]].  | Stationary ceiling-mounted 'fishing' monster. They were originally devised in [[Half-Life]] as a simple way to limit movement in levels, and their function remains relatively the same in [[Half-Life 2]].  | ||
{{note|There should always be a way to get past a barnacle without killing it, unless it is part of a puzzle. Most players will rarely get caught by barnacles, if at all; however, don't force the player to get caught!}}  | {{note|There should always be a way to get past a barnacle without killing it, unless it is part of a puzzle. Most players will rarely get caught by barnacles, if at all; however, don't force the player to get caught!}}  | ||
Revision as of 05:05, 27 October 2005
Entity Description
Stationary ceiling-mounted 'fishing' monster. They were originally devised in Half-Life as a simple way to limit movement in levels, and their function remains relatively the same in Half-Life 2.
Dedicated Console Variables
- sk_barnacle_health
 
- <integer> Barnacle Spawn Health
 
- npc_barnacle_swallow
 
- <boolean> Use prototype swallow code
 - This makes the ragdolled yummy play this activity: ACT_GESTURE_BARNACLE_STRANGLE
 
Keyvalues
- RestDist
 
- <float> Distance above the ground that the tongue should lie when the barnacle is at rest
 
Flags
- Template:Fl basenpc
 - 65536 : Cheap death
 
