Template:Archived Page History/Counter-Strike: Condition Zero/en: Difference between revisions

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{{cscz|4}} is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for {{cs|3.1}}'s award-winning multiplayer gameplay, plus over 12 bonus single-player missions.
{{cscz|4}} is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for {{cs|3.1}}'s award-winning multiplayer gameplay, plus over 12 bonus single-player missions.


Official Condition Zero versions of the official Counter-Strike maps use the prefixes {{mono|"de"}} (Bomb Defusal) and {{mono|"cs"}} (Hostage Rescue) with the suffix {{mono|"cz"}} at the end (example: {{mono|"de_dust2_cz"}}). All maps installed in the Counter-Strike 1.6 directory can be accessed from Condition Zero as well.
==Maps==
[[File:CSCZ-De_dust2_cz.png|thumb|framed|In-game screenshot of Dust 2, a remade map from {{cs|2}}.]]


Condition Zero's primary claim to fame is the included bots, which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The bots feature excellent AI and have numerous configuration options to provide a better playing experience.
[[File:CSCZ-De_sienna_cz.png|thumb|framed|In-game screenshot of Sienna, an original map.]]


Condition Zero was originally developed by Rogue Entertainment who were forced to scrap the project after internal problems resulting in Rogue's closure. Following Rogue's attempt, {{gs|4.1}} was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. [[Ritual|Ritual Entertainment]]'s attempt was eventually scrapped, however, their work was modified and released as {{czds|3.1}}. Condition Zero was finally completed by {{trs|4.1}} and {{valve|4.1|nt=1}}.
'''Condition Zero''' introduces eight original maps and twelve remade maps from Counter-Strike. While certain remakes only have minor lighting changes, others drastically alter the map's appearance.
 
Official Condition Zero versions of the official Counter-Strike maps, as well as the newly-added maps, use the prefixes {{mono|"de"}} (Bomb Defusal) and {{mono|"cs"}} (Hostage Rescue) with the suffix {{mono|"cz"}} at the end (example: {{mono|"de_dust2_cz"}}). All maps installed in the Counter-Strike 1.6 directory (<code>cstrike</code>) can be accessed from Condition Zero as well.
 
The maps that were remade for Condition Zero are:
* cs_havana
* cs_italy
* cs_militia
* cs_office
* de_airstrip
* de_aztec
* de_cbble
* de_chateau
* de_dust
* de_dust2
* de_inferno
* de_prodigy
* de_torn
 
==Technology==
'''Condition Zero''' runs on a slightly modified version of {{goldsrc|3.1}}, with the addition of detail textures and the debut of the [[Bot|"CS bot"]], which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The CS bot features excellent AI and have numerous configuration options to provide a better playing experience.
 
==Development==
Condition Zero was originally developed by Rogue Entertainment in April of 2001, who were forced to scrap the project after only a month because of internal problems resulting in Rogue's closure. Following Rogue's attempt, {{gs|4.1}} was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. [[Ritual|Ritual Entertainment]]'s attempt was eventually scrapped, however, their work was modified and released as {{czds|3.1}}. Condition Zero was finally completed by {{trs|4.1}} and {{valve|4.1|nt=1}}.

Revision as of 09:41, 3 July 2024

Flag-white.pngEnglish (en)

Counter-Strike: Condition Zero Counter-Strike: Condition Zero is an offering of single and multiplayer content with its Tour of Duty campaign, a large number of skirmish modes, updates, and new content for Counter-Strike's award-winning multiplayer gameplay, plus over 12 bonus single-player missions.

Maps

In-game screenshot of Dust 2, a remade map from Counter-Strike Counter-Strike.
In-game screenshot of Sienna, an original map.

Condition Zero introduces eight original maps and twelve remade maps from Counter-Strike. While certain remakes only have minor lighting changes, others drastically alter the map's appearance.

Official Condition Zero versions of the official Counter-Strike maps, as well as the newly-added maps, use the prefixes "de" (Bomb Defusal) and "cs" (Hostage Rescue) with the suffix "cz" at the end (example: "de_dust2_cz"). All maps installed in the Counter-Strike 1.6 directory (cstrike) can be accessed from Condition Zero as well.

The maps that were remade for Condition Zero are:

  • cs_havana
  • cs_italy
  • cs_militia
  • cs_office
  • de_airstrip
  • de_aztec
  • de_cbble
  • de_chateau
  • de_dust
  • de_dust2
  • de_inferno
  • de_prodigy
  • de_torn

Technology

Condition Zero runs on a slightly modified version of GoldSrc, with the addition of detail textures and the debut of the "CS bot", which can be used to simulate multiplayer matches or to increase the number of players in a real multiplayer match. The CS bot features excellent AI and have numerous configuration options to provide a better playing experience.

Development

Condition Zero was originally developed by Rogue Entertainment in April of 2001, who were forced to scrap the project after only a month because of internal problems resulting in Rogue's closure. Following Rogue's attempt, Gearbox Software Gearbox Software was tasked with the job of creating Condition Zero. Gearbox's version was widely publicized, however, after many delays, Valve eventually passed the job onto Ritual Entertainment. Ritual Entertainment's attempt was eventually scrapped, however, their work was modified and released as Condition Zero Deleted Scenes. Condition Zero was finally completed by Turtle Rock Studios Turtle Rock Studios and Valve Valve Software.