Weapon smg mp5 spawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (→‎See also: Unicodifying, replaced: See Also → See also)
(-cleanup)
Line 4: Line 4:
== Keyvalues ==
== Keyvalues ==
{{KV WeaponSpawn}}
{{KV WeaponSpawn}}
{{KV BaseEntity|l4d2=1}}


== Flags ==
== Flags ==
{{Fl WeaponSpawn}}
{{Fl WeaponSpawn}}
== Inputs ==
{{I WeaponSpawn}}
== Outputs ==
{{O WeaponSpawn}}


== See also ==
== See also ==

Revision as of 14:42, 2 July 2024

weapon_smg_mp5_spawn is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for the MP5 submachine gun.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


See also