Prop soccer ball: Difference between revisions

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m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
(-added class hierarchy, cleanup)
Line 1: Line 1:
{{this is a|point entity|name=prop_soccer_ball|game=Team Fortress 2}}. It is used to spawn a soccer ball.
{{CD|CPropSoccerBall|file1=tf_props.cpp}}
{{code class|CPropSoccerBall|tf_props.cpp}}
{{this is a|point entity|name=prop_soccer_ball|game=Team Fortress 2}} It is used to spawn a soccer ball.


==Keyvalues==
==Keyvalues==
{{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}}
{{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}}
{{KV BaseAnimating|base=1}}
{{KV BaseEntity|base=1}}
==Inputs==
{{I BaseAnimating|base=1}}
{{I BaseEntity|base=1}}
==Outputs==
{{O BaseAnimating}}
{{O BaseEntity}}

Revision as of 13:16, 2 July 2024

C++ Class hierarchy
CPropSoccerBall
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
C++ tf_props.cpp

prop_soccer_ball is a point entity available in Team Fortress 2 Team Fortress 2. It is used to spawn a soccer ball.

Keyvalues

Trigger Name (trigger_name) <string>
The name of the trigger(s) to try and touch.