Tf projectile spellspawnhorde: Difference between revisions
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Bug:If this entity joins a team through
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{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}} | |||
{{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | {{this is a|point entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | {{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | ||
Revision as of 13:02, 2 July 2024
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CTFProjectile_SpellSpawnHorde |
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tf_projectile_spellspawnhorde
is a point entity available in Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

TeamNum
, it will not delete itself for that team. [todo tested in ?]