Template:KV BaseVehicle: Difference between revisions

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(-removed KV baseentity)
(-cleanup)
Line 22: Line 22:
:* {{ent|prop_vehicle_sin}}: <code>sincar.txt</code> / <code>sincar_pit.txt</code> {{only|{{sineps}}}}
:* {{ent|prop_vehicle_sin}}: <code>sincar.txt</code> / <code>sincar_pit.txt</code> {{only|{{sineps}}}}
{{KV|Scale of action input / framerate|intn=actionScale|float|{{todo|How fast the vehicle turns/accelerates?}}}}
{{KV|Scale of action input / framerate|intn=actionScale|float|{{todo|How fast the vehicle turns/accelerates?}}}}
{{#if: {{{all|}}} | {{KV BasePropPhysics}} | {{KV BasePropPhysics|old=1}} }}
[[Category:Vehicle Entities]]
[[Category:Vehicle Entities]]
}}<noinclude>[[Category:Keyvalue Templates|BaseVehicle]]</noinclude>
}}<noinclude>[[Category:Keyvalue Templates|BaseVehicle]]</noinclude>

Revision as of 06:31, 1 July 2024

Tip.pngTip:Put |all=1 when calling this template to have it show the CS:GO version of the template instead of the Src13 version.
BaseVehicle:
Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?