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Func fish pool: Difference between revisions

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(-added class hierarchy, cleanup, confusion, see also)
(fish)
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{{CD|CFishPool|file1=fish.cpp}}
[[File:fish_pool.jpg|thumb|right|300px|Fish swimming inside water, thanks to a func_fish_pool entity.]]
[[File:fish_pool.jpg|thumb|right|300px|Fish swimming inside water, thanks to a func_fish_pool entity.]]
{{CD|CFishPool|file1=fish.cpp}}
{{this is a|point entity|name=func_fish_pool}}
{{this is a|point entity|name=func_fish_pool}}
It creates a school of interactive {{ent|fish}} that swim near this entity.
It creates a school of interactive {{ent|fish}} that swim near this entity.
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== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV|World model|intn=model|studio|Model spawned fishes use.}}
{{KV|World model|intn=model|studio|Model spawned fish use.}}
{{KV|Fish Count|intn=fish_count|integer|Number of fish in this pool.}}
{{KV|Fish Count|intn=fish_count|integer|Number of fish in this pool.}}
{{KV|Max Range|intn=max_range|float|How far away a fish can wander, in units. Maximum is 255 units.}}
{{KV|Max Range|intn=max_range|float|How far away a fish can wander, in units. Maximum is 255 units.}}

Revision as of 08:21, 28 June 2024

C++ Class hierarchy
CFishPool
CBaseEntity
C++ fish.cpp
Fish swimming inside water, thanks to a func_fish_pool entity.

func_fish_pool is a point entity available in all Source Source games. It creates a school of interactive fish that swim near this entity.

Icon-Bug.pngBug:Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.  [todo tested in ?]
Warning.pngWarning:Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.
Warning.pngRisk of Confusion:This is a point entity despite the name starting with func_ which is usually a brush entity

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World model (model) <model path>
Model spawned fish use.
Fish Count (fish_count) <integer>
Number of fish in this pool.
Max Range (max_range) <float>
How far away a fish can wander, in units. Maximum is 255 units.

See Also