Func fish pool: Difference between revisions
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Bug:Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround. [todo tested in ?]
Warning:Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.
Risk of Confusion:This is a point entity despite the name starting with func_ which is usually a brush entity
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(-added class hierarchy, cleanup, confusion, see also) |
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[[File:fish_pool.jpg|thumb|right|300px|Fish swimming inside water, thanks to a func_fish_pool entity.]] | [[File:fish_pool.jpg|thumb|right|300px|Fish swimming inside water, thanks to a func_fish_pool entity.]] | ||
{{this is a|point entity|name=func_fish_pool | {{CD|CFishPool|file1=fish.cpp}} | ||
{{this is a|point entity|name=func_fish_pool}} | |||
It creates a school of interactive {{ent|fish}} that swim near this entity. | |||
It creates a school of interactive | |||
{{bug|Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.}} | {{bug|Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.}} | ||
{{Warning|Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.}} | {{Warning|Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.}} | ||
{{ModernConfusion|This is a point entity despite the name starting with func_ which is usually a brush entity}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV|World model|intn=model|studio|Model spawned fishes use.}} | ||
{{KV|Fish Count|intn=fish_count|integer|Number of fish in this pool.}} | |||
{{KV|Max Range|intn=max_range|float|How far away a fish can wander, in units. Maximum is 255 units.}} | |||
== See Also == | |||
* {{ent|fish}} | |||
{{ | |||
Revision as of 08:19, 28 June 2024
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CFishPool |
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func_fish_pool
is a point entity available in all Source games.
It creates a school of interactive fish that swim near this entity.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World model (model) <model path>
- Model spawned fishes use.
- Fish Count (fish_count) <integer>
- Number of fish in this pool.
- Max Range (max_range) <float>
- How far away a fish can wander, in units. Maximum is 255 units.