Talk:Source SDK Known Issues: Difference between revisions
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TomEdwards (talk | contribs) (some Source SDK Base interface issues) |
TomEdwards (talk | contribs) |
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===Source SDK Base=== | ===Source SDK Base=== | ||
*The menu system is not currently working as it should. Using Source SDK Base gives the Video Stress Test/Options/Exit menu, which isn't very helpful. Modders have to copy over various script files to get a functional menu, and even that isn't enough sometimes. A system that | *The menu system is not currently working as it should. Using Source SDK Base gives the Video Stress Test/Options/Exit menu, which isn't very helpful. Modders have to copy over various script files to get a functional menu, and even that isn't enough sometimes. A system that reads <code>type</code> from gameinfo.txt and displays the appropriate menu would be great. | ||
*There is no way to hide the commentary option in the New Game dialog without hacking it to appear outside the dialog's borders. Seeing as it's fair to say that most modders won't be using commentary, this is a fairly large issue. Could Source not check for the existence of *_commentary.txt before showing the option? | *There is no way to hide the commentary option in the New Game dialog without hacking it to appear outside the dialog's borders. Seeing as it's fair to say that most modders won't be using commentary, this is a fairly large issue. Could Source not check for the existence of *_commentary.txt before showing the option? | ||
**When you ''do'' use commentary, the background texture for the checkbox and label is missing. | **When you ''do'' use commentary, the background texture for the checkbox and label is missing. |
Revision as of 04:22, 5 August 2006
Community bugs
General/launcher
- No access to Episode One assets from the tools. Mossman and Alyx can only be viewed in their HL2 versions, and Zombine, the core ball and other such new assets including textures and sounds aren't visible at all. Occurs with the SDK set to both SDK Base and Ep1 itself.
- I've lost SDK Base from the list of game configs in the launcher. Reseting them via the menu option has no effect.
Source SDK Base
- The menu system is not currently working as it should. Using Source SDK Base gives the Video Stress Test/Options/Exit menu, which isn't very helpful. Modders have to copy over various script files to get a functional menu, and even that isn't enough sometimes. A system that reads
type
from gameinfo.txt and displays the appropriate menu would be great. - There is no way to hide the commentary option in the New Game dialog without hacking it to appear outside the dialog's borders. Seeing as it's fair to say that most modders won't be using commentary, this is a fairly large issue. Could Source not check for the existence of *_commentary.txt before showing the option?
- When you do use commentary, the background texture for the checkbox and label is missing.
Hammer
- SDK Base loads only base.fgd, which makes sense, but Hammer does not inform users of the need to add the relevant FGDs themselves.
- Crash when maximising Hammer after a period of minimised inactivity.
- Hammer has difficulty running games post-compile. It returns an error about being unable to load filesystem_steam.dll when I try with SDK Base, and loads Ep1 with HL2's script files.
- Corruption when viewing overlays.
HLMV
- Wireframe covers the model in the 'missing texture' checkerbox instead of showing wireframe.
- According to the combo box, the default view is BoneWeights.
- Normal mapping is off by default, on my system. Very annoying.