Talk:Source SDK Known Issues: Difference between revisions

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(Seeing as the old page is horribly outdated now, I'm making a new one)
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HI Guys The latest upgrade to the sdk has stuffed up hammer again even with the work around -dxlevel 80  I get a compleat Black Screen when set on 3D Textured Can Someone Help Please.
==Community bugs==
===General/launcher===
*No access to Episode One assets from the tools. Mossman and Alyx can only be viewed in their HL2 versions, and Zombine, the core ball and other such new assets including textures and sounds aren't visible at all. Occurs with the SDK set to both SDK Base and Ep1 itself.
*I've lost SDK Base from the list of game configs in the launcher. Reseting them via the menu option has no effect.


===Hammer===
*SDK Base loads only base.fgd, which makes sense, but Hammer does not inform users of the need to add the relevant FGDs themselves.
*Crash when maximising Hammer after a period of minimised inactivity.
*Hammer has difficulty running games post-compile. It returns an error about being unable to load filesystem_steam.dll when I try with SDK Base, and loads Ep1 with HL2's script files.


----switch top right to camera the 3D views work. Might have to restart hammer also.
===HLMV===
http://www.chatbear.com/board.plm?a=viewthread&t=712,1154728176,14105&id=998689&b=4986&v=flatold
*Wireframe covers the model in the 'missing texture' checkerbox instead of showing wireframe.
*According to the combo box, the default view is BoneWeights.
 
===Faceposer===

Revision as of 01:45, 5 August 2006

Community bugs

General/launcher

  • No access to Episode One assets from the tools. Mossman and Alyx can only be viewed in their HL2 versions, and Zombine, the core ball and other such new assets including textures and sounds aren't visible at all. Occurs with the SDK set to both SDK Base and Ep1 itself.
  • I've lost SDK Base from the list of game configs in the launcher. Reseting them via the menu option has no effect.

Hammer

  • SDK Base loads only base.fgd, which makes sense, but Hammer does not inform users of the need to add the relevant FGDs themselves.
  • Crash when maximising Hammer after a period of minimised inactivity.
  • Hammer has difficulty running games post-compile. It returns an error about being unable to load filesystem_steam.dll when I try with SDK Base, and loads Ep1 with HL2's script files.

HLMV

  • Wireframe covers the model in the 'missing texture' checkerbox instead of showing wireframe.
  • According to the combo box, the default view is BoneWeights.

Faceposer