Talk:Dynamic RTT shadow angles in Source 2007: Difference between revisions

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{{Message
This is some serious Jason M quality level of hacks. --MrFourVideoCards ([[User talk:MrFourVideoCards|talk]]) 21:32, 5 Dec 2011
|user=MrFourVideoCards
|time=21:32, 5 Dec 2011
|This is some serious Jason M quality level of hacks.
}}


{{Message
I agree... this is fantastic. Thank you Saul. --AlanEdwardes ([[User talk:AlanEdwardes|talk]]) 20:49, 11 Mar 2012
|user=AlanEdwardes
|time=20:49, 11 Mar 2012
|I agree... this is fantastic. Thank you Saul.
}}


{{Message
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --Slam12f ([[User talk:Slam12f|talk]]) 04:41, 21 May 2013
|user=Slam12f
|time=04:41, 21 May 2013
|Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!!
}}


== errors i got ==
== errors i got ==
{{Message
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
|user=Ze Voidah
|time=07:01, 13 January 2019
|Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)




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and yes im using mp, how do fix
and yes im using mp, how do fix --Ze Voidah ([[User talk:Ze Voidah|talk]]) 07:01, 13 January 2019
}}


== SDK 2013 Compatible ? ==
== SDK 2013 Compatible ? ==
{{Message
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? --Greenyred ([[User talk:Greenyred|talk]]) 00:14, 17 Dec 2019
|user=Greenyred
|time=00:14, 17 Dec 2019
|Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ?
}}


{{Message
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? --Avanate ([[User talk:Avanate|talk]]) 01:12, 20 Dec 2019
|user=Avanate
|time=01:12, 20 Dec 2019
|It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon?
}}


== Shadow lerp fix? ==
== Shadow lerp fix? ==
{{Message
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix? --Phoenixwhitefire2000 ([[User talk:Phoenixwhitefire2000|talk]]) 13:50, 31 Jan 2013
|user=Phoenixwhitefire2000
|time=13:50, 31 Jan 2013
|At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix?
}}

Latest revision as of 20:04, 17 June 2024

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This is the discussion page of Dynamic RTT shadow angles in Source 2007. To add a comment, use the Edit button near the headline of the appropriate section. To create a new section, you can use the Add topic button at the top of this page.
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This is some serious Jason M quality level of hacks. --MrFourVideoCards (talk) 21:32, 5 Dec 2011

I agree... this is fantastic. Thank you Saul. --AlanEdwardes (talk) 20:49, 11 Mar 2012

Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! --Slam12f (talk) 04:41, 21 May 2013

errors i got

Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)


Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" (?g_pWorldLights@@3PAVCWorldLights@@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)


Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)


and yes im using mp, how do fix --Ze Voidah (talk) 07:01, 13 January 2019

SDK 2013 Compatible ?

Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? --Greenyred (talk) 00:14, 17 Dec 2019

It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? --Avanate (talk) 01:12, 20 Dec 2019

Shadow lerp fix?

At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix? --Phoenixwhitefire2000 (talk) 13:50, 31 Jan 2013