Prop dynamic ornament: Difference between revisions
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==Inputs== | ==Inputs== | ||
*{{i prop_dynamic_base}} | *{{i prop_dynamic_base}} | ||
*'''SetAttached < | *'''SetAttached <target_destination>''' | ||
:Attach the ornament to a different entity. Parameter should be the name of entity to attach to. | :Attach the ornament to a different entity. Parameter should be the name of entity to attach to. | ||
*'''Detach | *'''Detach''' | ||
:Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input. | :Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input. | ||
Revision as of 17:08, 6 April 2006
Entity Description
A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Collisions.
Literal value Description 0 Not Solid
- InitialOwner
- <string> Name of the entity that this ornament should attach to, at startup.
Flags
Inputs
- Template:I prop dynamic base
- SetAttached <target_destination>
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.