Prop dynamic ornament: Difference between revisions
		
		
		
		
		
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 (bot-assisted)  | 
				m (→Inputs:  Fixed inputs)  | 
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==Inputs==  | ==Inputs==  | ||
*{{i prop_dynamic_base}}  | *{{i prop_dynamic_base}}  | ||
*'''SetAttached <  | *'''SetAttached <target_destination>'''  | ||
:Attach the ornament to a different entity. Parameter should be the name of entity to attach to.  | :Attach the ornament to a different entity. Parameter should be the name of entity to attach to.  | ||
*'''Detach   | *'''Detach'''  | ||
:Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.  | :Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.  | ||
Revision as of 16:08, 6 April 2006
Entity Description
A way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <choices> Collisions.
 
Literal value Description 0 Not Solid 
- InitialOwner
 
- <string> Name of the entity that this ornament should attach to, at startup.
 
Flags
Inputs
- Template:I prop dynamic base
 - SetAttached <target_destination>
 
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
 
- Detach
 
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the SetAttached input.