Point anglesensor: Difference between revisions

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m (→‎Availability: Class & File)
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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
{{in code|class=CPointAngleSensor|file=pointanglesensor.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 19:28, 16 April 2006

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Entity Description

An entity that detects whether another entity points in a given direction for a period of time.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> Name of the entity whose angles will be sensed.
  • lookatname
<target_destination> The entity we want to check to see if the Target Entity is looking at.
  • duration
<float> The amount of time the Target Entity must look at the 'Look at Entity' to trigger this entity, in seconds.
  • tolerance
<integer> The tolerance, in degrees, in the checking to determine when the Target Entity is looking at the Look At Entity.

Inputs

Toggle the sensor between enabled and disabled.
  • Test
Check to see if the Target Entity is facing the Look At Entity within the specified tolerance, firing either the OnFacingLookat or OnNotFacingLookat output based on the result.
  • SetTargetEntity <target_destination>
Entity I should sense

Outputs

Fired when the forward direction of the Target Entity changes. Passes the new forward direction as a parameter.
  • OnFacingLookat
Fired when the Target Entity points at the Look At Entity for more than the specified Duration, or in response to a Test input.
  • OnNotFacingLookat
Fires in response to a Test input when the Target Entity is not pointing at the Look At Entity.