Talk:Dynamic RTT shadow angles in Source 2007: Difference between revisions
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This is some serious Jason M quality level of hacks. [[User:MrFourVideoCards|MrFourVideoCards]] ([[User talk:(MrFourVideoCards)|talk]]) 21:32, 5 Dec 2011 | |||
I agree... this is fantastic. Thank you Saul. [[User:AlanEdwardes|AlanEdwardes]] ([[User talk:(AlanEdwardes)|talk]]) 20:49, 11 Mar 2012 | |||
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! [[User:Slam12f|Slam12f]] ([[User talk:(Slam12f)|talk]]) 04:41, 21 May 2013 | |||
== errors i got == | == errors i got == | ||
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP) | |||
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and yes im using mp, how do fix | and yes im using mp, how do fix [[User:Ze Voidah|Ze Voidah]] ([[User talk:(Ze Voidah)|talk]]) 07:01, 13 January 2019 | ||
== SDK 2013 Compatible ? == | == SDK 2013 Compatible ? == | ||
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? [[User:Greenyred|Greenyred]] ([[User talk:(Greenyred)|talk]]) 00:14, 17 Dec 2019 | |||
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? [[User:Avanate|Avanate]] ([[User talk:(Avanate)|talk]]) 01:12, 20 Dec 2019 | |||
== Shadow lerp fix? == | == Shadow lerp fix? == | ||
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix? [[User:Phoenixwhitefire2000|Phoenixwhitefire2000]] ([[User talk:(Phoenixwhitefire2000)|talk]]) 13:50, 31 Jan 2013 | |||
Revision as of 15:45, 17 June 2024

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This is some serious Jason M quality level of hacks. MrFourVideoCards (talk) 21:32, 5 Dec 2011
I agree... this is fantastic. Thank you Saul. AlanEdwardes (talk) 20:49, 11 Mar 2012
Saul Rennison - you my hero!!! :) That's really fantastic code!!! Very big thanks!!! Slam12f (talk) 04:41, 21 May 2013
errors i got
Error 1 error LNK2019: unresolved external symbol "public: bool __thiscall CWorldLights::GetBrightestLightSource(class Vector const &,class Vector &,class Vector &)" (?GetBrightestLightSource@CWorldLights@@QAE_NABVVector@@AAV2@1@Z) referenced in function "private: void __thiscall CClientShadowMgr::UpdateShadowDirectionFromLocalLightSource(unsigned short)" (?UpdateShadowDirectionFromLocalLightSource@CClientShadowMgr@@AAEXG@Z) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
Error 2 error LNK2001: unresolved external symbol "class CWorldLights * g_pWorldLights" (?g_pWorldLights@@3PAVCWorldLights@@A) G:\Meem.P\src\game\client\clientshadowmgr.obj Client (HL2MP)
Error 3 error LNK1120: 2 unresolved externals G:\Meem.P\src\game\client\Release_mod_hl2mp\\client.dll 1 1 Client (HL2MP)
and yes im using mp, how do fix Ze Voidah (talk) 07:01, 13 January 2019
SDK 2013 Compatible ?
Does this work for Source SDK 2013 ? I followed all the steps and it didnt worked... Maybe there are few fixes to bring here and there so it's 2013 compatible ? Greenyred (talk) 00:14, 17 Dec 2019
It works for both 2007 and 2013 bases, what sort of issue did you happen to stumble upon? Avanate (talk) 01:12, 20 Dec 2019
Shadow lerp fix?
At the top of the page, it says that there is a bug with the dynamic angle implementation that causes issues when standing inbetween two light sources. This is very visible and I am wondering if anyone found a fix? Phoenixwhitefire2000 (talk) 13:50, 31 Jan 2013