Env flare: Difference between revisions
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Note:This entity is derived from CBaseCombatCharacter and can have relationships defined towards it.
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==Entity Description== | ==Entity Description== | ||
Creates a red flare. Useful for creating a dark environment with just enough light to navigate. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die, as it | Creates a red flare. Useful for creating a dark environment with just enough light to navigate. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die, as it's mainly used in [[HL2]] only by the [[Combine]]. | ||
{{note|This entity is derived from CBaseCombatCharacter and can have relationships defined towards it.}} | {{note|This entity is derived from CBaseCombatCharacter and can have relationships defined towards it.}} |
Revision as of 22:27, 28 April 2006
Entity Description
Creates a red flare. Useful for creating a dark environment with just enough light to navigate. The flickering red light of the flare creates a tense atmosphere and a strong feeling of fight-or-die, as it's mainly used in HL2 only by the Combine.

See the beginning of d2_prison_08 for an example of its use.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <float> Scale.
- duration
- <float> Duration.
Flags
- 1 : No DLight
- 2 : No Smoke
- 4 : Infinite
- 8 : Start off
Inputs
- Template:I targetname
- Template:I parentname
- Start <float>
- Start
- Die <float>
- Die
- Launch <float>
- Launch the flare forward with the specified speed.