Vertex shader: Difference between revisions
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[[category:Programming]] [[category:Glossary]] | [[category:Programming]] [[category:Glossary]] | ||
A Vertex shader is a shader used for a variety of things, it's most basic goal is to transform geometry into screenspace coordinates so that the [[Pixel shader]] can rasterize an image. On a more complex scale vertex shaders are responsible for lighting, shadows, animation, along with any other tasks you might be able to come up with. Vertex shaders work with one vertex at a time and will run through a series of transforms based upon certain data. | A Vertex shader is a shader used for a variety of things, it's most basic goal is to transform geometry into screenspace coordinates so that the [[Pixel shader]] can rasterize an image. On a more complex scale vertex shaders are responsible for lighting, shadows, animation, along with any other tasks you might be able to come up with. Vertex shaders work with one vertex at a time and will run through a series of transforms based upon certain data. |
Revision as of 02:31, 26 July 2006
A Vertex shader is a shader used for a variety of things, it's most basic goal is to transform geometry into screenspace coordinates so that the Pixel shader can rasterize an image. On a more complex scale vertex shaders are responsible for lighting, shadows, animation, along with any other tasks you might be able to come up with. Vertex shaders work with one vertex at a time and will run through a series of transforms based upon certain data.