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$softwareskin: Difference between revisions

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{{This is a|s2|name=$softwareskin}}
{{this is a|shader parameter|name=$softwareskin}}


[[File:Hw_vs_sw_skin.png|thumb|500px|Comparison of vertex compression on vs off on a high poly mesh.]]
[[File:Hw_vs_sw_skin.png|thumb|500px|Comparison of vertex compression on vs off on a high poly mesh.]]

Revision as of 21:21, 17 May 2024

$softwareskin is a material shader parameter available in all Source Source games.

Comparison of vertex compression on vs off on a high poly mesh.

When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.

Note.pngNote:Flexes are not supported with software skinning.
Warning.pngWarning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.