Trigger changelevel (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{tabs|trigger_changelevel|goldsrc=1|source=1|main=source}} {{This is a|name=trigger_changelevel|e2|engine=1}} This entity causes a level transition, where a new map is loade...") |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{tabs|trigger_changelevel|goldsrc=1|source=1|main=source}} | {{tabs|trigger_changelevel|goldsrc=1|source=1|main=source}} | ||
{{ | {{this is a|brush entity|name=trigger_changelevel|engine=GoldSrc}} | ||
This entity causes a level transition, where a new map is loaded and the player is placed in it. | This entity causes a level transition, where a new map is loaded and the player is placed in it. | ||
Revision as of 21:20, 17 May 2024
trigger_changelevel
is a brush entity available in all GoldSrc games.
This entity causes a level transition, where a new map is loaded and the player is placed in it.
Key Values
- Name (targetname) <string>
- Name of the brush.
- New map name (map) <string>
- The name of the new map to load.
- Landmark name (landmark) <string>
- The name of the info_landmark that defines the same point in space in both maps.
- Change Target (changetarget) <targetname>
- The entity name to be triggered in the next map.
- Delay before change target (changedelay) <string>
Flags
- No Intermission : [1]
- USE Only : [2]