Gibshooter (GoldSrc): Difference between revisions
		
		
		
		
		
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 (Created page with "{{tabs|gibshooter|goldsrc=1|source=1|main=source}} {{This is a|name=gibshooter|e0|engine=1}} It shoots out giblets. Style of body part depends on language type.  ==Key Values=...")  | 
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{{  | {{this is a|point entity|name=gibshooter|engine=GoldSrc}} It shoots out giblets. Style of body part depends on language type.  | ||
==Key Values==  | ==Key Values==  | ||
Revision as of 20:10, 17 May 2024
gibshooter  is a   point entity  available in all 
 GoldSrc games. It shoots out giblets. Style of body part depends on language type.
Key Values
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
- Number of Gibs (m_iGibs) <integer>
 - Total number of 
gibs to shoot each time the entity should shoot. 
- Delay between shots (delay) <string>
 - Delay (in seconds) between shooting each 
gib. If 0, allgibs shoot at once. 
- Gib Velocity (m_flVelocity) <integer>
 - Speed of the fired 
gibs. 
- Course Variance (m_flVariance) <string>
 - How much variance in the direction 
gibs are fired. 
- Gib Life (m_flGibLife) <string>
 - Time in seconds for 
gibs to live +/- 5%. 
Flags
- Repeatable : [1]