Game player hurt (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
{{ | {{this is a|point entity|name=game_player_hurt|engine=GoldSrc}} The game_player_hurt entity can be used to inflict a set amount of damage to a player. Similar to a [[trigger_hurt (GoldSrc)|trigger_hurt]], however this entity does not require the player to be in a particular location to take the damage. It also lacks some of the more specific options that a '''trigger_hurt''' has. | ||
==Key Values== | ==Key Values== |
Latest revision as of 21:09, 17 May 2024
game_player_hurt
is a point entity available in all GoldSrc games. The game_player_hurt entity can be used to inflict a set amount of damage to a player. Similar to a trigger_hurt, however this entity does not require the player to be in a particular location to take the damage. It also lacks some of the more specific options that a trigger_hurt has.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Damage To Apply (dmg) <string>
Flags
- Remove On fire : [1]
- If enabled, the entity will be removed after being triggered.