Env snow (GoldSrc): Difference between revisions
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(Created page with "{{ent not in fgd}} <!-- i only found in CS:CZ:Deleted Scenes fgd file, no where else (n0one) --> {{this is a|name=env_snow|e0||engine=1|game=cscz|game1=czds}} ==Key Values==...") |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{ent not in fgd}} <!-- i only found in CS:CZ:Deleted Scenes fgd file, no where else (n0one) --> | {{ent not in fgd}} <!-- i only found in CS:CZ:Deleted Scenes fgd file, no where else (n0one) --> | ||
{{this is a|name=env_snow | {{this is a|point entity|name=env_snow|engine=GoldSrc|game=Counter-Strike: Condition Zero|game1=Condition Zero Deleted Scenes}} | ||
==Key Values== | ==Key Values== | ||
Revision as of 20:07, 17 May 2024
env_snow is a point entity available in
Counter-Strike: Condition Zero and
Condition Zero Deleted Scenes.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
Flags
- Start On : [1]
- If enabled, This entity will start at level load.
Categories:
- Point entities
- Non-internal Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero entities
- Counter-Strike: Condition Zero point entities
- Condition Zero Deleted Scenes entities
- Condition Zero Deleted Scenes point entities
- Non-internal GoldSrc base entities
- GoldSrc base entities
- GoldSrc base point entities