Env sprite (GoldSrc): Difference between revisions
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(Created page with "{{tabs|env_sprite|goldsrc = 1|source = 1|main = source}} {{This is a|name=env_sprite|e0|engine=1}} It creates a sprite in the world. Sprites always face the player. ==Key...") |
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{{tabs|env_sprite|goldsrc = 1|source = 1|main = source}} | {{tabs|env_sprite|goldsrc = 1|source = 1|main = source}} | ||
{{ | {{this is a|point entity|name=env_sprite|engine=GoldSrc}} It creates a [[sprite]] in the world. Sprites always face the player. | ||
==Key Values== | ==Key Values== |
Revision as of 21:05, 17 May 2024
env_sprite
is a point entity available in all GoldSrc games. It creates a sprite in the world. Sprites always face the player.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Framerate (framerate) <string>
- Rate at which the sprite should animate, if at all.
- Sprite Name (model) <string>
- The material to draw.
- Scale (scale) <float>
- Scale multiplier of the sprite.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Flags

