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Env fade (GoldSrc): Difference between revisions

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(Created page with "{{tabs|env_fade|goldsrc = 1|source = 1|main = source}} {{This is a|name=env_fade|e0|engine=1}} It controls screen fades to or from a solid color. Add Duration and Hold Time t...")
 
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{{tabs|env_fade|goldsrc = 1|source = 1|main = source}}  
{{tabs|env_fade|goldsrc = 1|source = 1|main = source}}  
{{This is a|name=env_fade|e0|engine=1}} It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.
{{this is a|point entity|name=env_fade|engine=GoldSrc}} It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.


==Key Values==
==Key Values==

Revision as of 21:04, 17 May 2024

env_fade is a point entity available in all GoldSrc GoldSrc games. It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Duration (seconds) (duration) <string>
The time that it will take to fade the screen in or out.
Hold Fade (seconds) (holdtime) <string>
The time to hold the faded in/out state.
Fade Alpha (renderamt) <integer>
Alpha of the fade, where 0 = fully transparent and 255 = fully opaque.
Fade Color (R G B) (rendercolor) <color255>
Fade color.

Flags

Fade From : [1]
Screen fades from the specified color instead of to it.
Modulate : [2]
Uses attenuation blending to achieve the fade. The normal fade does a straight weighted blend between the screen and the fading color. Modulate actually attenuates the RGB channels. For example, a color of 0 255 0 would mute the red and blue channels and create a green nightvision-type effect.
Activator Only : [4]
If enabled, the fade will only affect the player who activated it.