Tf dropped weapon: Difference between revisions
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Note:Upon picking up a dropped weapon, the original held weapon will not be returned.
Bug:Spawning this entity through ent_create will crash the game if the model KV is set, but not the actual item object. [todo tested in ?]
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{ModernBug → {{bug) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
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{{this is a| | {{this is a|point entity|name=tf_dropped_weapon|game=Team Fortress 2}} This entity is used for dropped weapons and will store its weapon information from the player held weapon. | ||
Players can perform a pickup option by performing<code style="color:#E5E5E5;">+use_action_slot_item</code>while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%. | Players can perform a pickup option by performing<code style="color:#E5E5E5;">+use_action_slot_item</code>while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%. |
Revision as of 19:46, 17 May 2024
tf_dropped_weapon
is a point entity available in Team Fortress 2. This entity is used for dropped weapons and will store its weapon information from the player held weapon.
Players can perform a pickup option by performing+use_action_slot_item
while looking at this entity, and take the dropped weapon to be used as a player weapon. If the dropped weapon is a medigun then its charge will either slowly drop to 0% or, if the player suicided, set to 0%.


ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
tf_dropped_weapon | 30 | Arbitrary number (float) | Sets the lifetime oftf_dropped_weapon entities. |
Keyvalues

Inputs

Outputs
