Tf weapon charged smg: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{this is a|e0|game=tf2|name=tf_weapon_charged_smg}}
{{this is a|point entity|game=Team Fortress 2|name=tf_weapon_charged_smg}}


{{code class|CTFChargedSMG|tf_weapon_charged_smg}}
{{code class|CTFChargedSMG|tf_weapon_charged_smg}}

Revision as of 19:20, 17 May 2024

tf_weapon_charged_smg is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFChargedSMGclass, defined in thetf_weapon_charged_smgfile.

Entity description

The entity used for the Sniper's secondary weapon known as the Cleaner's Carbine.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history