Rocket turret projectile: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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{{ent not in fgd|nolink=1|because=it is fired automatically by rocket turrets and can only be configured through code}} | {{ent not in fgd|nolink=1|because=it is fired automatically by rocket turrets and can only be configured through code}} | ||
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{{this is a|name=rocket_turret_projectile|series=Portal | {{this is a|point entity|name=rocket_turret_projectile|series=Portal}} It is the rocket fired by [[npc_rocket_turret]]. | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 19:14, 17 May 2024

rocket_turret_projectile
is a point entity available in Portal series. It is the rocket fired by npc_rocket_turret.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.

Inputs
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.