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Env global (GoldSrc): Difference between revisions

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{{tabs|env_global|goldsrc=1|source=1|main=source}}
{{tabs|env_global|goldsrc=1|source=1|main=source}}
{{This is a|name=env_global|e0|engine=1}}  It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.
{{this is a|point entity|name=env_global|engine=GoldSrc}}  It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.


==Key Values==
==Key Values==

Revision as of 18:56, 17 May 2024

env_global is a point entity available in all GoldSrc GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.

Key Values

Global State:
Global State to Set ([todo internal name (i)]) <string>
The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this env_global have been activated.
Trigger Mode ([todo internal name (i)]) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead
  • 3 : Toggle
Initial State ([todo internal name (i)]) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead

Flags

Set Initial State : [1]