Env tonemap controller ghost: Difference between revisions

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{{CD|CEnvTonemapController}}
{{CD|CEnvTonemapController}}
{{this is a|name=env_tonemap_controller_ghost|series=Left 4 Dead|e0|sprite=env_tonemap_controller.png}}
{{this is a|point entity|name=env_tonemap_controller_ghost|series=Left 4 Dead|sprite=env_tonemap_controller.png}}


An entity that controls the [[HDR]] tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes.
An entity that controls the [[HDR]] tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes.

Revision as of 17:55, 17 May 2024

C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_ghost is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Master (Has priority if multiple env_tonemap_controller_ghost(s) exist) : [1]

Inputs

SetTonemapScale <floatRedirectInput/float>
Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
BlendTonemapScale <stringRedirectInput/string>
Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
UseDefaultAutoExposure
Revert to using the default tonemap auto exposure.
SetAutoExposureMin <floatRedirectInput/float>
Set a custom tonemap auto exposure minimum.
SetAutoExposureMax <floatRedirectInput/float>
Set a custom tonemap auto exposure maximum.
SetBloomScale <floatRedirectInput/float>
Set a custom bloom scale.
SetTonemapRate <floatRedirectInput/float>
Set the rate for autoexposure adjustment.
SetBloomExponent <floatRedirectInput/float>
Set a custom bloom exponent.
SetBloomSaturation <floatRedirectInput/float>
Set a custom bloom saturation.
SetTonemapPercentBrightPixels <floatRedirectInput/float>
Set a target for percentage of pixels above a certain brightness. (default: 1)
SetTonemapPercentTarget <floatRedirectInput/float>
Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
SetTonemapMinAvgLum <floatRedirectInput/float>
Sets custom tonemapping param (ask Alex for details; default: 3).

See also