Env tonemap controller ghost: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{CD|CEnvTonemapController}} | {{CD|CEnvTonemapController}} | ||
{{this is a|name=env_tonemap_controller_ghost|series=Left 4 Dead | {{this is a|point entity|name=env_tonemap_controller_ghost|series=Left 4 Dead|sprite=env_tonemap_controller.png}} | ||
An entity that controls the [[HDR]] tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes. | An entity that controls the [[HDR]] tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes. |
Revision as of 17:55, 17 May 2024
![]() |
---|
CEnvTonemapController |

env_tonemap_controller_ghost
is a point entity available in Left 4 Dead series.
An entity that controls the HDR tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Master (Has priority if multiple env_tonemap_controller_ghost(s) exist) : [1]
Inputs
- SetTonemapScale <float >
- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- BlendTonemapScale <string >
- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
- UseDefaultAutoExposure
- Revert to using the default tonemap auto exposure.
- SetAutoExposureMin <float >
- Set a custom tonemap auto exposure minimum.
- SetAutoExposureMax <float >
- Set a custom tonemap auto exposure maximum.
- SetBloomScale <float >
- Set a custom bloom scale.
- SetTonemapRate <float >
- Set the rate for autoexposure adjustment.
- SetBloomExponent <float >
- Set a custom bloom exponent.
- SetBloomSaturation <float >
- Set a custom bloom saturation.
- SetTonemapPercentBrightPixels <float >
- Set a target for percentage of pixels above a certain brightness. (default: 1)
- SetTonemapPercentTarget <float >
- Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
- SetTonemapMinAvgLum <float >
- Sets custom tonemapping param (ask Alex for details; default: 3).