Prop portal stats display: Difference between revisions
		
		
		
		
		
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		 Note:While implemented and mostly functional in Portal 2, this entity is no longer used for its challenge mode and is mostly obsolete.
Note:While implemented and mostly functional in Portal 2, this entity is no longer used for its challenge mode and is mostly obsolete.
		
	
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| {{this is a| | {{this is a|point entity|series=Portal|name=prop_portal_stats_display}} It is an elevator prop which displays stats for challenge maps when enabled. It will not function unless <code>sv_bonus_challenge</code> is set (which happens automatically in challenge mode). | ||
| {{note|While implemented and mostly functional in Portal 2, this entity is no longer used for its challenge mode and is mostly obsolete.}} | {{note|While implemented and mostly functional in Portal 2, this entity is no longer used for its challenge mode and is mostly obsolete.}} | ||
Revision as of 17:32, 17 May 2024
prop_portal_stats_display  is a   point entity  available in  Portal series. It is an elevator prop which displays stats for challenge maps when enabled. It will not function unless
 Portal series. It is an elevator prop which displays stats for challenge maps when enabled. It will not function unless sv_bonus_challenge is set (which happens automatically in challenge mode).
 Note:While implemented and mostly functional in Portal 2, this entity is no longer used for its challenge mode and is mostly obsolete.
Note:While implemented and mostly functional in Portal 2, this entity is no longer used for its challenge mode and is mostly obsolete.Keyvalues
Inputs
- Enable
- Turn on and display the current stats
- Disable
- Turn off stats display
- UpdateStats
- Updates the stats to the player's current level stats
- ResetPlayerStats
- Resets the current level stats of the player
Outputs
- OnMetPortalObjective
- Fired when enabled and player met the number of portal placements.
- OnMetStepsObjective
- Fired when enabled and player met the number of foot steps.
- OnMetSecondsObjective
- Fired when enabled and player met the number of seconds.
- OnFailedAllObjectives
- Fired when enabled and player met no objectives.